What is The Game Business?

The video games industry is going through periods of intense change, challenge and opportunity.

How games are made and paid for are permanently under review. It’s an industry dealing with overwhelming levels of competition, monetisation shifts, technical advancements, new employment practices, alternative distribution channels and changing player behaviors, and that’s on top of broader social and cultural issues, political change and the battle for time in a world without any.

The Game Business is a series of b2b podcasts, newsletters, videos and events, plus a website, designed to highlight and dissect these challenges and opportunities through market data, business analysis and the expert views of the industry leaders, from the biggest publishers to the smallest indies.

The Game Business is led by Christopher Dring, an 18-year veteran of video games business media, including nine years at UK weekly magazine MCV, and over eight years as the head of global games business website GamesIndustry.biz.

You can get access to our exclusive market data, our big interviews, our podcasts and regular newsletters for the low, low price of zero. A paid tier is in development for the future.

The Game Business is backed by

, creator of The Game Awards, but exists as an editorially independent publication.

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The Game Business would love to hear from you. Follow us on:

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To learn more about the tech platform that powers this publication, visit Substack.com.

Sponsorships and Partnerships


If you would like to discuss potential sponsorships or partnerships, please email us at info@thegamebusiness.com

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Expert analysis, exclusive data, and in-depth interviews on the global video game industry — delivered by industry insider Christopher Dring.

People

Chris has spent 17-year writing about the games business. He helped produce over 450 editions of MCV magazine, before joining GamesIndustry.biz to oversee editorial, sales and events. He loves market data, and formed TheGamesBusiness in 2025.